Despite virtual reality (VR) being a trending topic in learning, there’s still some uncertainty about what VR means for the future of L&D. This really is no wonder, as mixed reality learning is a generational leap in approach.

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But there really hasn’t been a better time to take on VR in L&D. It’s cheaper, easier and more accessible than ever. That’s why Bradley Stacey (Digital Technical Head at Bray Leino and expert in all things VR) and I put our heads together to share some of the biggest opportunities and obstacles of using VR in learning:

 Opportunity: Better learning

Put simply, VR can provide your learners with better learning – it can be high impact and memorable. For instance, research has shown that believing one has had a social interaction in a virtual environment can increase arousal, focus attention, and improve learning. It also provides an interactive experience in a way that eLearning can’t.

 Obstacle: Technical minefield

 Introducing VR into your learning can leave you feeling like you’ve entered a technical minefield. The technical nuances can seem vast, from platform choice to dos and don’ts (and that doesn’t even include the set up!). Still, that shouldn’t put you off. These systems are getting cheaper and easier to use all the time.

 Opportunity: New ways of learning

VR allows you to try and engage with your learners in ways that haven’t been possible before. Take them to anywhere in the world, to any time. Let them “do the job” in VR or overlay important contextual information as they work with real equipment.

 Obstacle: Accessibility

Make sure to consider learners that might not be able to take part. You don’t want to rely solely on the technology. Introduce your mixed reality learning as part of your blended solutions so you aren’t letting the technology be the learning.

Opportunity: Learning from learning

By having the learner work in VR / AR you can record how a user performs, providing you with invaluable evaluation data. You can also pull analytics or play it back to the learner, so they can review their own progress. Think of a golf coach telling you how your swing is.

Obstacle: Content creation

Creating this sort of content is hard work, it takes a lot of skill and can be time consuming and sometimes expensive. Be sure to focus on high volume, high value (or both) to make the investment worthwhile.

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So, this really is a great time to take on VR in L&D. Like with all new approaches, it will come with some challenges, but the opportunities for learning are vast, and are definitely worth investing in.

If you’re interested in finding out more, Bradley and I recently put together on a webinar focusing on demystifying VR in learning which you can access here.

Watch now!

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Stephanie Morgan FLPI, Director of Learning Solutions, Bray Leino Learning

Sharing ideas and observations to help improve performance.

Follow @stephanieLandD