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What does it really mean? We investigate eLearning buzz words

There are always new buzz words appearing, and it’s easy to lose track of what they mean and what you should be doing. eLearning is no exception and there are lots of terms that can cause confusion when you’re looking for an online learning solution.

Today we take a look at 14 eLearning buzz words and investigate what they really mean, hopefully clearing up any questions you have.

Think of more terms you need translating? Let us know.

  1. Blended learning
    A combination of delivering learning via face to face instruction, blended with an online learning experience. This balance allows for the convenience and flexibility of having access to online learning materials, whilst still maintaining a traditional classroom setting.

  2. BYOD
    Bring your own device. This learning technique encourages learners to use their own devices, such as laptops, tablet and smart phones, to access a network and learning solution.

  3. eLearning storyboards
    Storyboards are visual representation design documents which specify how an eLearning course is to be developed. This includes instructions on text, images, interactions, audio, video and branding.

  4. Gamification
    Gamifications adds the theory of game thinking to elements of your eLearning course. By immersing learners in problem solving, it leverages people’s natural competitive streak and increases interactivity.Computer

  5. Micro learning
    Teaching and delivering content in bite sized digestible chunks so to not overwhelm the learner. Content that involves just one learning objective and short instructional videos less than four minutes long are good examples of micro learning.

  6. M-learning
    M-learning is learning designed to be viewed via a mobile device, such as a tablet or smartphone. Learning that is designed to be viewed solely on a tablet is defined as t-learning.

  7. MOOCs
    Massive open online courses delivering open access to learning materials. MOOCs tend to be community focussed with forums for online discussions. Content usually contains a variety of activities and resources with either automated, peer or self-assessment.

  8. Learning management system (LMS)
    This is a software application which provides the infrastructure and framework to facilitate the delivery, tracking and reporting of online training.

  9. Localisation
    Localisation is the translation of eLearning content into any language and regional context, for example changing the images to be culturally acceptable.

  10. Scenarios
    Scenarios allow learners to make their own decisions based on problem-solving presented information.

  11. SCORM
    Shareable content object reference model (SCORM) is currently the technical de facto industry standard for eLearning information exchange. SCORM defines the communication standard, specifications and guidelines between the LMS and an eLearning module.

  12. Social Learning
    This is the role of social media in collaborating, communicating and connecting to other learners via platforms such as Twitter, Facebook, Skype, LinkedIn, Google+ and more.

  13. Tin Can API
    One of the latest standards for learning technology which tracks and collects learner data online or offline. Tin Can API is said to replace SCORM due to its ability to launch eLearning modules outside of an LMS with an enhanced tracking ability.

  14. HTML5
    Hypertext Mark-up Language (HTML) standard programming language, developed to support multimedia on mobile devices and defines the structuring and presenting of content on the web.

Interested in finding out more about the importance of one of these in your eLearning? Contact us now and we will be happy to help. Alternatively, use our free eLearning Audit to see how well your online learning is performing.


Sue Dingle, Bray Leino Learning

Follow @BrayLearning

Copyright © 2015 Bray Leino Learning

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